Heads Up, the most arcade-like of the drills, requires the user to type the letters that appear on descending basketballs before they hit the floor. Free throws are made by typing the letters that appear in a small window at the bottom of the screen before time runs out. In the Passing drill, the user passes the ball by typing the letter that appears next to a player. To hold up a sign (e.g., Swoosh) or initiate a cheer. Occasionally, an unusually enthusiastic fan will pop up in the crowd Each drill features basketball court graphics, bleachers filled withĬheering (and booing) fans, and virtual players whose movements are controlled by A variety of skill-building drills are availableĪt each level. To drills that utilize the entire keyboard. Here the letters are taught at increasingly difficult levels, progressing Then it's on to training camp, where the funīegins. Initially, the user becomes acquainted with the claymation-like coach who presents User to a basketball court, where quick and accurate typing results in a winning Summary Rating Table for comparisons with other Typing software titles, and the SuperKids Buyers Guide for current market prices of theĪimed at the difficult to attract teenage-user, Slam Dunk TypingĪttempts to take a dry, drill-oriented activity and make it fun. SuperKids Software Review of Slam Dunk Typing.
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